12 is for Cairn 2e. Cairn has some pretty interseting things going for it. A lot of the background give some strong flavor that effects both character conept but also gear and abilities. I'm also intrigued by how progression in this game not necesarily is positive like other systems but more like things to help the character get into more adventures.
The GM section seems pretty useful aswell even for other systems which I always like.
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Cairn 2e Character Sheet |
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Drawing of Basil |
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