These are some custom mosnters from an old Maze Rats campign I ran quite a while ago, The world was kinda of a grim fantasy would where monstrous wizards ruled the lands from the shadows, often experimenting on people and animals to create monsters. Here are some of them from the first wizard dungeon.
Bloatflies
Spawned from noxious sludge made from the dissolving flesh of humans, These small sprites gather in swarms to hunt flesh that the then return the extracted flesh to the wizard that created it. The necrotic energy gathered in their mass often makes them highly volatile, making melee attacks a big risk against them, Lest you want to be poisoned by the fumes.
Maze Rats
1d6 HP, 6 AC, +0 AB, +0 STR, +2 DEX, +0 WIL
Cairn
4 HP, 8 STR, 14 DEX, 6 WIL, Claws (d6+d6), Bite (d6)
- Upon death will explode into toxic gas, Targets must do a STR save or become poisoned
- Attacks involving fire will burn up the gas before it can effect closeby targets
Auromvorax
Maze Rats
2d6 HP, 7 AC, +1 AB, +1 STR, +2 DEX, +1 WIL
Cairn
6 HP, 14 STR, 14 DEX, 8 WIL, Bite (d8)
- Critical Damage: Target loses 2d6 Gold Pieces
- Copper is toxic to it and will often mistake it for gold
Corridor Creeper
Maze Rats
2d6 HP, 6 AC, +2 AB, +2 STR, +2 DEX, +0 WIL
Cairn
7 HP, 14 STR, 8 DEX, 6 WIL, Bite (d8), Barb (d8)
- Attacks that slash will cause it to split into two smaller Corridor Creepers
- Critical Damage: Target starts rotting, dying in 1d4 days unless treated
- Will prioritize eating rotten flesh
Pit Beast
Maze Rats
3d6 HP, 8 AC, +3 AB, +3 STR, +1 DEX, +2 WIL
Cairn
12 HP,1 Armor, 16 STR, 10 DEX, 12 WIL, Bite (d10)
- Armor plating reflects energy based attacks
- Can summon a 10x10 pit to cause potential victims to fall into
- Having a bone not belonging to you prevents you from being effected by pit spells
Marsh Bird
Maze Rats
1d6 HP, 6 AC, +1 AB, +1 STR, +3 DEX, +0 WIL
Cairn
5 HP, 9 STR, 14 DEX, 8 WIL, Gore (d8)
- Share mind: Can see and hear from all other marsh birds perspective withing 1 mile
- Marsh Birds that hear sounds of whistling are unable to share mind
- Resembles dead bushes while standing still
Bloatlord
Maze Rats
3d6 HP, 6 AC, +2 AB, +2 STR, +1 DEX, +2 WIL
Cairn
9 HP, 14 STR, 10 DEX, 12 WIL, Bite (d10)
- Can summon 1d6 Bloatflies as an action
- Critical Damage: Target becomes paralyzed for 1d4 turns
- Extra damage from piercing weapons
Wall Ape
Maze Rats
2d6 HP, 7 AC, +1 AB, +1 STR, +2 DEX, +3 WIL
Cairn
5 HP, 10 STR, 14 DEX, 14 WIL, Bite (d8), shriek (d6)
- Creates magical undestructable barrier
- Silver breaks the barrier
Flesh Giant
Flesh Giants are rarely created rather they are discovered, often showing up in dark tunnels and dungeons where dark magic and human sacrifice is present. While dim witted, they are hard to kill and have immence strength, fleeing into smaller areas might seem like a good idea, though flesh giants rarely have such constraints. Having a permanent Flesh Giant is often shown as a status symbol in wizard society.
Maze Rats
4d6 HP, 7 AC, +4 AB, +3 STR, +0 DEX, +1 WIL
Cairn
16 HP, 2 Armor, 18 STR, 8 DEX, 8 WIL, Slam (d12+d12)
- Can teleport into a new enclosed space once a day
- Critical Damage: Crush all of a targets bones
- Sunlight or magic that mimic sunlight will turn it into stone
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